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Mingzhang Guo

Graduated from

Game & Technology major

​

Currently an

Interactive Media & Game Development major in

Worcester Polytechnic Institute

​

A game designer, writer, artist,

and most important,

A PLAYER

Skills

Game Engine

Unity(Basic Use & Scripting)

Unreal Engine(Basic Use & Blueprint)

Video/Audio Editing

Adobe Premiere Pro, After Effect, Audotion

Writing

Copywriting & Storytelling

3D Art

Maya, ZBrush, Blender,

RizomUV, Substance Painter

2D Art

Digital Painting

(Photoshop with digital panel)

Photo.jpg

2022.8.24 China University Student Game Awards

Education

Shanghai Institute of Visual Arts  2017-2022

Art & Technology, BA

Worcester Polytechnic Institute  2023-2025

    Interactive Media & Game Development, MA

Experience

Shanghai Media Tech

JUN 2021 - AUG 2021        3D Artist

​

- Use Maya to build the 3D model and site construction to match the reality referring to the actual photos of the set.

​

- Split and arrange the UVs using RizomUV and export for the next steps - Texture the materials for the models in Substance Painter

Shanghai Lighthouse Lab

APR 2021 - JUN 2021        Producer / VFX Artist

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- Lead a team of 20 people to plan, develop, organizing event for “Dream - Space”commercial exhibition

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- Use UE4 to build the virtual venue, make 3d models for the exhibition props

- Use photoshop to draw a mask to specify the projection area, and use AfterEffect to composite the effects material into the desired effects projection movie

Tanyan Net (炭焱网络)

NOV 2023 - JAN 2024        Writer

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- Participate as a writer in the reimagining of the game's worldview and in the development of scripts for new chapters

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- Working with the planners to conceptualize the game's storyline and gameplay 

G-bits 2019 Game Development Awards

AUG 2022

Game Designer / 2D Artist

Game: Broken Battleground

China University Student Game Awards

AUG 2022

Game Designer / Programmer / 3DArtist

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Game: Heart of the Island
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