Mingzhang Guo
Graduated from
Game & Technology major
​
Currently an
Interactive Media & Game Development major in
Worcester Polytechnic Institute
​
A game designer, writer, artist,
and most important,
A PLAYER
Skills
Game Engine
Unity(Basic Use & Scripting)
Unreal Engine(Basic Use & Blueprint)
Video/Audio Editing
Adobe Premiere Pro, After Effect, Audotion
Writing
Copywriting & Storytelling
3D Art
Maya, ZBrush, Blender,
RizomUV, Substance Painter
2D Art
Digital Painting
(Photoshop with digital panel)
2022.8.24 China University Student Game Awards
Education
Shanghai Institute of Visual Arts 2017-2022
Art & Technology, BA
Worcester Polytechnic Institute 2023-2025
Interactive Media & Game Development, MA
Experience
Shanghai Media Tech
JUN 2021 - AUG 2021 3D Artist
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- Use Maya to build the 3D model and site construction to match the reality referring to the actual photos of the set.
​
- Split and arrange the UVs using RizomUV and export for the next steps - Texture the materials for the models in Substance Painter
Shanghai Lighthouse Lab
APR 2021 - JUN 2021 Producer / VFX Artist
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- Lead a team of 20 people to plan, develop, organizing event for “Dream - Space”commercial exhibition
​
- Use UE4 to build the virtual venue, make 3d models for the exhibition props
- Use photoshop to draw a mask to specify the projection area, and use AfterEffect to composite the effects material into the desired effects projection movie
Tanyan Net (ç‚焱网络)
NOV 2023 - JAN 2024 Writer
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- Participate as a writer in the reimagining of the game's worldview and in the development of scripts for new chapters
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- Working with the planners to conceptualize the game's storyline and gameplay