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Sci-Fi Defense

 Defend your last hope.

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Design & Modeling

I conceived a sci-fi style AR tower defense game. layers need to defend against enemy attacks using automatic turrets and bombs that can be thrown into the scene.

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The model tries to reflect the difference in style between the two sides. The player's side adopts an industrial and technological design style, with a cooler overall color palette and more lines with large angular transitions. In addition, each model has a different style focus, for example, the style of the base focuses on the heaviness of the fortress facilities. The enemy's appearance is based on insects, with an overall streamlined look and a purple and red color scheme to emphasize the sense of threat.

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In terms of production, Maya was used to explore and build the shape, split and arrange the UV in RizomUV, Substance Painter to draw the material, and finally imported into Unity engine for actual use.

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Gameplay & Engineering

By using a fixed auto-turret and an auto-turret that can be placed anywhere, as well as three different types of bombs (direct explosion, delayed explosion, EMP) that are randomly generated in the pot, players will have to defend their bases against a huge number of enemy attacks.

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Turret has limited damage and attack range, so players need to carefully consider where it should be placed; Also, since the ground is not flat, players need to consider the different terrain for the type of bombs before spending time dropping them.

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I also wrote a series of scripts to implement these features and made them work well together, which grew my experience in 3D game development nicely.

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